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GM Striker (NC)

Delusion-MS #041: 

The machine performance and armament described in this article are all based on our own research and are unsubstantiated delusions. 

MS Name: 
RGM-79FP GM Striker Nemesis Instructor Corps

Source: 
Harmony of Gundam 
Mobile Suit Gundam: We're Federation Hooligans!!
Mobile Suit Gundam Katana
GUNDAM wiki : RGM-79FP GM Striker, Mobile Suit Gundam: Battle Operation 2 Wiki: GM Striker, 100mm Machine Gun, Bullpup Machine Gun, Twin Beam Spear, Twin Beam Spear (Scythe). We referred from the article. 

Machine Concept: 
This machine is an enhanced and refurbished version of GM Striker. This machine has acquired the Observational Data Link skill and the Damage Control skill as enhancement items. In addition, the high-speed movement speed will increase to 210. And it has been remodeled so that it can be transformed into a sickle form with the spear of the main weapon as the secondary weapon.

This machine has the skill to withstand a powerful attack only once and then act, so it can exert strong pressure on the enemy. The self-defense method that relies on counter-attacks may not stop, making it a very annoying machine.

Its role is to deal damage to the enemy in close combat with melee attacks. Its characteristic is quickness, but its weakness is that there is no means to counter long distances.

Equipped Weapons: 
100mm Machine Gun / Bullpup Machine Gun
Twin Beam Spear
Twin Beam Spear (Scythe)
Head Vulcan
Beam Saber 
Striker Shield

Skill: 
Melee Combo Controller: LV2
Shield Tackle
Anti-Blast Stabilizer
Explosive Reactive Armor
High Performance Balancer
Quick Boost: LV3
Observational Data Link
Maneuver Armor: LV2
Assault Armor
Damage Control: LV2
Emergency Shield Removal Device
Damage Reduction From General Type

Unit Type: Raid
Environment Usage: Ground
Environment Specialization: Ground
Melee Priority: 3

Twin Beam Spear (Scythe) [Sub-Weapon #031]
Mobile Suit Gundam: Battle Operation 2 Wiki: Twin Beam Spear (Scythe). We referred from the article. 
Weapon type: 
Secondary Weapon, Melee
Hit Effect: 
Melee, Heavy Stun

Description: 
This weapon is a secondary weapon variation of the primary weapon of the same name. Performance, power and characteristics are all the same. Therefore, the combo skill is disabled for this weapon. If the melee attack of this weapon hits, you can expect the Heavy Stun effect. The weak point is that the cool time is as long as 4 seconds.

Assault Armor [D-Skill #019]
Skill category: 
Deffense Skill, Damage Reduction

Description: 
If you receive 1000 or more damage from an enemy in a single attack, the damage is reduced by half and the reaction and accumulated damage caused by that damage are nullified.

The conditions for using the skill do not include the state of the machine. The skill will be activated automatically. Check the machine's defense UP display to see when the skill can be used. Once the mitigation effect of this skill has been activated, it cannot be used again until the cool time has passed. The cool time of the skill is 40 seconds counting after the effect is activated. Disabling reactions affects Wince, Stun, Heavy Stun, Tackle, and Knockdown.

Emergency Shield Removal Device [D-Skill #014]
Skill category: 
Deffense Skill, Reaction Reduction
Description: 
Negates the damage reaction that occurs when the shield is destroyed.

When a shield is destroyed, the machine equipped with that shield loses balance. This skill prevents this reaction. If this skill is enabled, destroying the shield will not hinder your actions.

If the shield doesn't break, this skill does nothing. In fact, this skill is designed solely for the stable operation of the Maneuver Armor skill.

Damage Reduction From General Type [D-Skill #001]
Skill category: 
Diffense Skill, Damage Reduction
Description: 
-15% Damage taken From General Types

Skill that interferes with the damage judgment of advantage and disadvantage depending on the category of machine. Although the influence greatly changes depending on the given target, it works purely beneficially. Mostly given to Raid Mobile Suit. I hope that changes in game balance will eliminate the need for this skill.

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